Carolus Magnus

2000 · Abstrakt strategi

Carolus Magnus

Players place small wooden mercenary blocks onto hexagonal land tiles arranged in a circle to vie for influence over different mercenary types and territories. When a player holds a majority of control markers on a land tile they may build a tower there; towers act as persistent control markers and contribute to victory. Adjacent lands controlled by the same player merge into larger territories that are harder for opponents to wrest away. The game ends when a player has placed a set number of towers or when the map is reduced to three or fewer land masses, at which point the player with the most towers wins.

Spillere
2–4 bedst 3
Spilletid
60 min
Alder
12+
Kompleksitet
2,6 / 5
6,6 på LudoyaMiddelalderOpbygning af territorierTerningekastBevægelse på sporHåndstyring

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På Ludoyas borde

Al statistik i Ludoya
48
Registrerede partier
49
Spillere
1h 1m
Gennemsnitligt parti
22
I samlinger
1
På ønskelister

6,6/10

fra 20 anmeldelser på Ludoya

  • Mestremuten4,0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    Første indtryk · 1 parti

  • andycted8,0

    Way heavier than it looks decisionwise

    Første indtryk · 2 partier

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