Clans

2002 · Deduktion

Clans

Players secretly represent one of five colors and move clusters of huts across a modular map of 12 regions, each region split into five terrain areas. On a turn, a player shifts all huts from one area (if it has fewer than seven) into an adjacent occupied area, attempting to influence scoring while keeping their color hidden. Areas that become completely surrounded by empty spaces are scored; scoring removes lone colors when all are present and awards points or bonuses based on terrain type and the position on the epoch track. The game ends after a set number of scorings, then colors are revealed and players total points for their hidden color.

Spillere
2–4 bedst 2
Spilletid
30 min
Alder
10+
Kompleksitet
2 / 5
6,1 på Ludoyafra 80,73 kr.BluffForhistoriskOmrådeflertal / indflydelseSkjulte rollerBevægelse i områder

Om spillet

Illustration

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Al statistik i Ludoya
42
Registrerede partier
54
Spillere
28m 14s
Gennemsnitligt parti
21
I samlinger
2
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6,1/10

fra 8 anmeldelser på Ludoya

  • Tom3,5

    I'm not impressed with this as much as the hype suggested. It's boring, frankly.

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