
2004 · Gyser
Doom: The Boardgame
Players take the roles of heavily armed space marines defending a Union Aerospace Corporation research base on Mars from demonic invaders that have broken through a dimensional gateway. One player controls the invading demons while up to three others cooperate to explore claustrophobic rooms and corridors, fight monsters, scavenge weapons and equipment, and complete scenario-specific objectives. Each game uses a scenario setup that defines map layout, special rules, and victory conditions, with modular scenarios dictating different mission goals and challenges.
- Spillere
- 2–4 bedst 4
- Spilletid
- 60–90 min
- Alder
- 12+
- Kompleksitet
- 2,9 / 5
Om spillet
- Illustration
- Publisher
Udvidelser
Se dem i LudoyaHvor du kan købe det
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På Ludoyas borde
Al statistik i Ludoya- 46
- Registrerede partier
- 44
- Spillere
- 2h 36m
- Gennemsnitligt parti
- 19
- I samlinger
- 2
- På ønskelister
6,1/10
fra 12 anmeldelser på Ludoya
Evan4,6 In terms of dungeon crawlers, this game predates Descent, and has a very similar feel. However, Descent seems bloated compared to Doom. In Doom, setup is quick, the rules are relatively simple and the game plays smoothly without having to look up a lot of extra rules or game terms. It really shines as a fun, but difficult monster-masher game, and the retro video game theme is really fun. Level 7 Omega Protocol shares a similar theme, and does many of the same things, so if I were to recommend picking up a single marines vs monsters dungeon crawl game, it would be that, but this does come in a close second, assuming you have access to both the base game and the expansion for doom. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment Critical expansions: Doom: The Boardgame Expansion Set
Floro7,0 Muy directo, mucho tema y mucha acción. Divertido
kesulin5,0 Demasiado largo, el master juega con los marines siendo imposible la victoria marine. Para balancear un poco recomiendo estas variantes: -Pistola no utiliza munición -Orden de turno de marine variable -Marines con 3 cartas de habilidad -Armas recogidas dan también munición.
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