Dschamál

2005 · Action / Fingerfærdighed

Dschamál

Players duel by reaching into a black sack to identify and grab oddly shaped wooden pieces without looking. They compete to pull out the required shape while avoiding incorrect or black pieces, with spectators judging possible mistakes and cheating. One special piece triggers a shouted claim and must be slammed onto the table. Four variants use the pieces in different ways, including building a tower, but each remains a fast, physical contest. The first player to collect seven pieces wins.

Spillere
3–8 bedst 5
Spilletid
20 min
Alder
8+
Kompleksitet
1,2 / 5
7,5 på LudoyaI realtidMønstergenkendelse

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7,5/10

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