Electronic Mall Madness

1989 · Børnespil

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Spillere
2–4 bedst 3
Spilletid
60 min
Alder
9+
Kompleksitet
1,2 / 5
ØkonomiskElektroniskRul / drej og flyt

Om spillet

På Ludoyas borde

Al statistik i Ludoya
6
Registrerede partier
5
Spillere
52m 30s
Gennemsnitligt parti
5
I samlinger

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