Ghost Chase

2001 · Deduktion

Ghost Chase

One player takes the role of Max, a ghost hiding in Canterville Castle, while the other players search for him as ghost chasers. All players choose starting rooms and move from room to room, but Max moves secretly and reveals his location only at certain points determined by the animals around the castle. After each round, an animal is removed; when all animals of one type are gone, Max must reveal his room and route. Max cannot enter the same room twice, while the chasers may revisit rooms and work to trap him. The chasers win by entering Max’s room; Max wins if he remains hidden until the final animal is removed.

Spillere
2–5 bedst 5
Spilletid
60 min
Alder
8+
Kompleksitet
1,7 / 5
8 på LudoyaBørnespilUdforskningHemmelig enhedsudplaceringHoldbaseret spilSkjult bevægelse

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Illustration

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1
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