Nothing Personal

2013 · Forhandling

Nothing Personal

Players compete to become the new mob boss over five rounds (years) by accumulating the most respect among the family. On each turn, players play influence cards to recruit and control gangsters, assign them to positions, and promote them up the chain of power. Each gangster and position grants specific abilities that modify actions, negotiations, blackmail, or bribery. Gameplay centers on tactical card play, bargaining with other players, and timing promotions to maximize respect gain while undermining rivals.

Spillere
3–5 bedst 5
Spilletid
120 min
Alder
8+
Kompleksitet
2,8 / 5
4,4 på Ludoyafra 224,26 kr.MafiaOmrådeflertal / indflydelseHåndstyringAngreb mod modspillere

Hvor du kan købe det

Butikspriser og brugte eksemplarer, tjekket hver dag.

Sammenlign alle priser i Ludoya

Brugt fra Ludoyas medlemmer

  • Barcelona, ES30,00 €
Se annoncerne

På Ludoyas borde

Al statistik i Ludoya
18
Registrerede partier
43
Spillere
2h 34m
Gennemsnitligt parti
8
I samlinger
2
På ønskelister

4,4/10

fra 6 anmeldelser på Ludoya

  • zaph0,9

    Great bits, and seemed like an interesting concept. However, as a game it just falls flat. At its core there's a clever area control mechanic, but the heavy negotiation and "take that" mechanic makes it completely arbitrary. The winner is just the player that plays the meta game the best. Which can be fine on it's own, but ruins a game like this.

Læs anmeldelserne, og giv det en vurdering

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.