
2021 · Gyser
The Hunger
Players take the role of vampires racing to hunt humans for victory points while managing the risk of remaining out after sunrise. On each turn, players spend speed to move on the map, hunt targets that yield points, and acquire new cards to improve their deck; hunting increases bulk and slows both the vampire and the deck. Secret missions and an objective involving a rose provide additional goals. The game ends at dawn, and the surviving player with the most victory points on their cards wins.
- Spillere
- 2–6 bedst 3
- Spilletid
- 60 min
- Alder
- 12+
- Kompleksitet
- 2,3 / 5
Om spillet
- Design
- Udgivere
Udvidelser
Se dem i Ludoya
The Hunger: High Stakes2022
The Hunger: Severin Promo Card2022
The Hunger: Alternate Starting Deck Promo2022
The Hunger: Vampire Promo Sheets2021
The Hunger: Bluey Promo Card2022
The Hunger: Sabrael Promo Card2022
The Hunger: Casey Promo Card2022
The Hunger: Enzo Promo Card2022
The Hunger: Timoty Promo Card2022
The Hunger: Golden Rose Promo Card2022
The Hunger: Promo Cards Pack2021Fotos fra Ludoyas borde
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På Ludoyas borde
Al statistik i Ludoya- 274
- Registrerede partier
- 476
- Spillere
- 1h 34m
- Gennemsnitligt parti
- 106
- I samlinger
- 9
- På ønskelister
5,9/10
fra 52 anmeldelser på Ludoya
Garfield1,0 What a crap game. I was hoping to find a good vampire game, but it's not. It's even worse, it's broken so you can stand in front of the castle and only fight there. And it takes far too long to finish that crap. 60min? Haha, we had about 100min! [c] Theme: ★★☆☆☆ <!-- size 7]Little --> Gameplay: ★★☆☆☆ <!-- size 7]Not much interesting things to do --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Random cards --> Strategy: ★☆☆☆☆ <!-- size 7]Not really --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★☆☆☆☆ <!-- size 7]Far too long --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]can't remember --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]No, no, no --> [/c]
- Base -
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
Who goes first and how do we break ties?
Turn order is determined by position: on the first turn it's by Vampire Speed, on later turns the active-side Vampire furthest from the Castle goes first; region and path priorities (Forest→Plains→Mountains→Cemetery, and Road→Railroad→Boat) and proximity to the Labyrinth break ties (Rulebook p.4).
Can I activate card effects before I calculate and spend Speed?
Yes — you must activate all discard and draw effects first, then calculate your total Speed from cards and spend it to move and/or hunt (Rulebook p.4).
Do I have to spend all my Speed, and can I move after hunting or triggering a board effect?
You are never forced to spend all your Speed, but you cannot move after you have triggered a board effect or after you have started to hunt; any unspent Speed is lost at end of turn (Rulebook p.4).
If I land on a space with other Vampires, do I push them and how does that work?
You may push Vampires one at a time (starting with the one on top) to adjacent spaces when you land on an occupied space; pushed Vampires don't push others and you cannot push Vampires in the Cemetery or the Castle (Rulebook p.5).
When I hunt Humans, when do I score points and how do region bonuses work?
You immediately score each Human's Victory Points when you take them and also gain a region bonus (+1 per Human on the Plains, +2 per Human in the Forest); you must pay the Hunt Track's Speed cost and take all cards on the chosen space (Rulebook p.5).
What happens at the end of my turn — which cards do I discard and how many do I draw?
At end of turn you flip your Vampire, discard all non-Permanent cards from your playing area, resolve end-of-turn effects, then draw 3 cards (reshuffle discard into deck if needed); after all players act you also draw Hunt cards and advance the Moon as part of turn preparation (Rulebook p.6).
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