
2022 · Gyser
The Thing: The Boardgame
Players take on roles at an Antarctic research outpost where one participant begins as an alien impostor and the rest are human crew. The alien attempts to infect others or sabotage the base, while humans maintain systems, feed themselves, and carry out room-specific actions to keep the boiler, generator and facilities running. The board reproduces the outpost’s rooms; players move between them, perform actions tied to each location, and investigate or accuse based on behavior. The game mixes hidden-role deduction, resource and engine management, and limited escape options as humans try to evacuate while the impostor seeks to thwart or blend in.
- Spillere
- 1–8 bedst 7
- Spilletid
- 60–90 min
- Alder
- 14+
- Kompleksitet
- 3 / 5
Om spillet
- Illustration
- Udgiver
Udvidelser
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Al statistik i Ludoya- 351
- Registrerede partier
- 761
- Spillere
- 2h 27m
- Gennemsnitligt parti
- 104
- I samlinger
- 25
- På ønskelister
7,9/10
fra 56 anmeldelser på Ludoya
Adri Ω8,8 Diversión 5/5 · Interacción 5/5 · Atractivo 4/5 · Originalidad 4/5 · Rejugabilidad 3/5 · Accesibilidad 4/5
Første indtryk · 1 parti
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
When exactly do we resolve Encounters?
Resolve all Encounters after everyone has moved and submitted an Action Card, but before the Leader assigns any Active Cards. Encounters involving Exposed Aliens are resolved first, followed by all other Encounters (Rulebook, pp. 8–9).
Do I check every other player’s Contagion Token in a group Encounter?
No. Each player checks exactly one Contagion Token from one other participant of their choice, not one from everyone else. After checking, the player advances their Suspicion Disk one space and secretly updates their Role Card (Rulebook, p. 10).
Can the Leader assign several Action Cards to the same Character?
No. After a Character performs an action, that Character is laid down and cannot receive another Action Card that round. The Leader decides which eligible standing Character receives each card and may stop before playing all the cards (Rulebook, p. 11).
What happens if the Generator Room is damaged and the base goes dark?
With two Damage Counters in the Generator Room, place the Power Failure Token there; the generator then stops consuming Fuel, but Darkness applies during character actions. Under Darkness, the player to your left randomly selects an Action Card from your hand and gives it to the Leader without looking at it (Rulebook, pp. 6–7).
Can we perform as many Blood and Fire Tests as we have equipment for?
No. The group may perform only one Blood Test and one Fire Test per round, even if several players are eligible; the Leader chooses which eligible player performs each type. A Blood Test targets the most suspicious Character, while a Fire Test may target any Character (Rulebook, p. 14).
Can everyone board the Rescue Helicopter once it arrives?
No. Boarding proceeds in Suspicion order, starting with the least suspicious Character, and each Character already aboard must agree to let the next candidate board. Each new passenger reveals their Role; if an Alien boards, the Aliens immediately win (Rulebook, pp. 16–17).
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