Twilight Struggle

2005 · Politisk

Twilight Struggle

A two-player simulation of the geopolitical contest between the United States and the Soviet Union from 1945 to 1989. Players use a shared deck of event-driven cards to place influence, conduct coups, and move limited units across a world map divided into regions. Cards can be played for operations points or for historical events that trigger specific effects; managing hand resources and timing events is the core decision space. Additional subsystems track the Space Race and nuclear tension, and certain escalations can end the game immediately. Turns represent several years of Cold War history and resolve political, military, and ideological struggles for global dominance.

Spillere
2
Spilletid
120–180 min
Alder
13+
Kompleksitet
3,6 / 5
8,3 på Ludoyafra 361,72 kr.KrigsspilModerne krigsførelseTerningekastKampagne / baseret på kampkortHåndstyring

På Ludoyas borde

Al statistik i Ludoya
792
Registrerede partier
443
Spillere
2h 25m
Gennemsnitligt parti
420
I samlinger
33
På ønskelister
1
Forudbestilt

8,3/10

fra 207 anmeldelser på Ludoya

  • Mestremuten9,0

    Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    Har spillet det 9 gange

  • Carlos9,3

    Massive game. Playing time can be huge depending on the game.

    Ingen partier logget

Læs anmeldelserne, og giv det en vurdering

Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

If I play a card for Operations but the event belongs to my opponent, does their event still happen?

Yes — playing a card for Operations that has an opponent-only Event still triggers that Event and your opponent implements it; the phasing player chooses whether the Event happens before or after the Operations (see pages 4–5).

Do Realignment rolls count toward the required Military Operations each turn?

No — Realignment rolls cost 1 Operation point each but are not considered Military Operations for the turn’s required Military Operations total (see pages 6 and 7).

Can I place Influence anywhere, or do new markers have to be adjacent to my existing influence?

Influence markers must be placed with or adjacent to friendly markers that were in place at the start of your Action Round (except when placed by Events), although you may always place markers in any country adjacent to your superpower space (see pages 5–6).

If I attempt a Coup in a battleground country, does that affect DEFCON and could it make me lose the game?

Yes — any Coup in a Battleground country degrades DEFCON one level, and if DEFCON is degraded to 1 the phasing player who caused it immediately loses the game (see pages 6 and 7).

In the Headline Phase, which Headline Event resolves first when both players reveal a card?

The card with the higher Headline Value (Operations value) resolves first; scoring cards count as Headline Value 0 and always resolve second, and ties are resolved with the US Headline Event going first (see page 4).

If I play an opponent’s asterisked Event for Operations but that Event can’t occur, is the card removed from the game?

If the opponent’s Event cannot occur because a prerequisite hasn’t been met, the Event does not occur and an asterisked card is returned to the discard pile (not removed); however, if the Event is triggered and simply produces no effect it is still considered played and would be removed if asterisked (see pages 4–5).

Åbner Ludoyas regelassistent, som læser dette spils regelbog.

Scoringsark og spilhjælpere

  • Full Game Kit
Brug dem til dit næste parti

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.