Yspahan

2006 · Økonomisk

Yspahan

Players act as merchants trading with a booming Persian city, placing goods in shops, sending caravans into the desert, and constructing buildings to improve their operations. Each round, players draft an action order but resolve actions based on dice drawn from a tower: the dice determine which actions are available and their strength. Players use those actions to stock souks, advance their camels along the caravan track, build structures that modify future turns, and acquire action cards for extra options. Points are scored periodically for shop control and caravan progress, and the game ends after three scoring rounds to determine which merchant profited most.

Spillere
2–4 bedst 4
Spilletid
45–60 min
Alder
8+
Kompleksitet
2,4 / 5
6,1 på LudoyaTerningerTerningekastUdvælgelse af handlingerOmrådeflertal / indflydelse

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6,1/10

fra 23 anmeldelser på Ludoya

  • Garfield2,0

    The theme is presented very ugly. And there is too much luck involved with this dice rolling. Seriously, if you don't get camels in the first 'week' your fucked up. Because then you can't build buildings and profit for the rest of the game. For me that game is broken. [c] Theme: ★☆☆☆☆ <!-- size 7]Fail --> Gameplay: ★★☆☆☆ <!-- size 7]Boring --> Interaction: ★☆☆☆☆ <!-- size 7]Almost no interaction --> Artwork: ★☆☆☆☆ <!-- size 7]Ugly as hell --> Luck: ★★★★★ <!-- size 7]Dice rolling --> Strategy: ★☆☆☆☆ <!-- size 7]Little to none --> Components: ★★★☆☆ <!-- size 7]Solid wood components, camels are nice --> Play duration: ★★★☆☆ <!-- size 7]At least it's over quite fast --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Should be very fast --> [/c]

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  • Tomol8,0

    A good medium board game.

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