ARC

2012 · Kampf

ARC

Players take the role of time-traveling Aeons who move between different Era cards that form a shared play surface. Each Aeon uses a pre-constructed deck tied to an archetype (Cyborg, Engineer, Mercenary, Politician, Purist) to summon units, play events, and contest control of Eras. Combat and card interactions eliminate opposing Aeons; the objective is to defeat all rival Aeons to secure dominance over the timeline. Deck composition and available Eras vary with the chosen Aeon, and games scale from quick two-player matches (around 15 minutes) to longer 3–4 player sessions (40–75 minutes).

Spieler
2–4 am besten mit 4
Spielzeit
15 Min.
Alter
13+
Komplexität
2,5 / 5
ab 3,99 €Science-FictionKartenspielHandverwaltungVariable SpielerfähigkeitenAktionspunkte

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Shop-Preise und gebrauchte Exemplare, täglich geprüft.

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Tiefstpreis, letzte 12 Monate4,10 € – 4,10 €

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.