Dead in Savannah

2013 · Szenario / Abenteuer / Modul

Dead in Savannah

This campaign supplement presents events in the twelfth week of the epidemic, continuing the scenario introduced in Dead in Denver. It describes Savannah, the headquarters of One World, its surrounding areas, a new Phase 9 hostile, important NPCs, experimental equipment, combat drugs, and the deathdealer, a heavily armed commando assigned to the most dangerous missions. It also introduces the Dust Bowl and guidelines for creating one. The main scenario follows the characters as they track participants in the Millennium Man project for Bryan Clark, helping One World’s founder recover his memory. The adventure leads to an apocalyptic finale and an encounter with patient zero, Sergeant Gary Chambers. Seven additional participant profiles provide story hooks for the thirteenth week and reveal more about the project.

Spieler
0
Würfel (hauptsächlich d6)

Über das Spiel

Illustration

Erweiterung für

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