Kasl

2006 · Kriegsspiel

Kasl

It is the Middle Ages, the era of seigniorial order, when decentralization of the structures of royal power has created a subtle balance between the Lords. The castle no doubt represents the new order best. By appropriating land, Lords make war on other Lords and banish them from their kingdoms. Calling on villagers and peasants the Lords mount armies worthy of their kingdoms. Defenses are fortified and new attack forces enter into play, such as the terrifying cavalry and destructive war machines. You can resist the enemy by building new strongholds. But watch out for the ever-present black plague; it can hit at any time, eliminating your armies and hindering the expansion of your kingdom. You will need to request the services of a Lord to provide moral support to your army. As the Lord of your kingdom, you will be called upon to make difficult choices throughout the game. Raising an army, recruiting new troops, building new defenses, fortifying your city and laying siege to your enemy are some of the challenges ahead. By building a diversified army and carrying out secret missions, you can amass great power to become Lord of the entire realm.

Spieler
2–4 am besten mit 4
Spielzeit
120 Min.
Alter
10+
Komplexität
2,4 / 5
3,5 auf LudoyaMittelalterGebietsaufbauWürfelnAktionspunkteGebietsbewegung

Über das Spiel

An Ludoyas Tischen

Alle Statistiken in Ludoya

3,5/10

aus 1 Ludoya-Rezension

  • Tom3,5

    I will recommend Kasl but only to those who like Risk and/or are looking for something with more depth. The depth is here, and other than the annoying Black Plague rule, everything flows fairly smoothly. A little more injection of theme wouldn't have hurt, but the speed of game play has caused some to really enjoy the game; and it's a big hit with the teenagers I've introduced it to. Not one that I'll want to play often, Kasl still takes an obsolete classic (in my oh so not humble opinion) and revamps it to make it more interesting and more tactical. See my review for more details...

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