Lunte

2014 · Kartenspiel

Lunte

Players build a growing fuse by adding cards with different values, then choose when to trigger an explosion with a bomb card and collect the fuse cards in play. Waiting can increase the score, but allows opponents to play defuse cards that shorten the fuse and remove cards, or claim the defuse cards with their own bomb. A time bomb is shuffled into the deck and ends the game when drawn, as does playing the final bomb. Players score their collected cards and lose points for fuse cards left in hand; the highest-scoring bomb thrower wins.

Spieler
3–6 am besten mit 4
Spielzeit
15–20 Min.
Alter
8+
Komplexität
1 / 5
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An Ludoyas Tischen

Alle Statistiken in Ludoya
16
Erfasste Partien
26
Spieler
16m 55s
Durchschnittliche Partie
1
In Sammlungen

7,5/10

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