All the Damn Time

2010 · Escenario / Aventura / Módulo

All the Damn Time

Sam Howard is unstuck in time, traveling between key moments in his life as quantum interference brings multiple versions of himself into the past. Players meddle with his personal history, attempting to improve his ordinary mistakes without creating a paradoxical catastrophe.

Jugadores
0
Sin GM (no se necesita un director de juego para jugar)Basado en la descripción (más narrativa que en los dados)Dados (principalmente d6)

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.