Arraial

2018 · Rompecabezas

Arraial

Players run a neighborhood summer festival, collecting decorations, performers, and food to attract visitors. On each turn they spend action points to acquire tiles from a shared market and place them on a personal board, arranging shapes and types to create effective combos. The game emphasizes spatial placement and set-building as players try to match tiles to attract the most guests. Rounds move quickly and scoring rewards well-arranged festivals and popular attractions; the player with the most visitors at the end wins.

Jugadores
1–4 mejor con 2
Duración
30 min
Edad
8+
Complejidad
1,6 / 5
2,2 en Ludoyadesde 23,92 €Estrategia abstractaPuntos de acciónJuego en solitario / SolitarioConstrucción de patrones

Sobre el juego

Fotos de mesas de Ludoya

Todas las fotos en Ludoya
  • Arraial sobre la mesa, foto de Amy

Dónde comprarlo

Precios de tiendas y copias de segunda mano, revisados cada día.

Comparar todos los precios en Ludoya
Precio más bajo, últimos 12 meses26,95 € – 26,95 €

En las mesas de Ludoya

Todas las estadísticas en Ludoya
24
Partidas registradas
32
Jugadores
35m 36s
Partida media
15
En colecciones
3
En listas de deseos

2,2/10

de 6 reseñas en Ludoya

  • Evan0,9

    This is a game where you get three actions per turn. An action is either spend a card from the center three to take the matching Tetris piece or rotate the central disllay. A taken Tetris piece goes at the top of your board. Then like Tetris you slide it to the bottom. Once at the bottom you can slide it left or right. If it links with another piece of the same color it produces a colored meeple. The largest blob of the same color among all players get a double meeple that gets passed around as the largest blob changes. If you completed a row you get another meeple and move your top barrier up. Then the game part of the game really clicks in. All of what I've written about so far falls to frustrating nothing as the game is really about other players making sure not to leave you with cards you can use without giving you unretreviable dead empty spaces. As the game progresses so do your losses as when the deck runs out of cards everyone's barriers lower. If you are unable to place a piece you take a scoring penalty. Between the raw flipluck of the cards and the core strategy of the game being focused so heavily on not providing pieces to the display that your opponent can use, I found this to be an entirely negative experience. Perhaps I'm just jaded from playing so many relatively fluffy Uwe Rosenberg Tetris piece games? Perhaps this is in particular just an unpleasant experience. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.