Day One

2017 · Escenario / Aventura / Módulo

Day One

The Possibility War begins as maelstrom bridges appear around the world and the High Lords launch their invasion. Players portray ordinary people caught in the opening chaos, facing unfamiliar threats and events beyond their control. Seven linked adventures span ten sessions across locations worldwide. Pre-generated characters support immediate play as each protagonist reaches a Moment of Crisis and begins the transformation into a Storm Knight. The book also includes new threats, vehicles, and guidance for Game Masters.

Jugadores
0
Cartas (especializadas)Basado en habilidades (comprar o adquirir habilidades)Dados (varios)

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.