HERO System Sixth Edition, Volume 2: Combat & Adventuring

2009 · Reglas básicas (lo mínimo necesario para jugar)

HERO System Sixth Edition, Volume 2: Combat & Adventuring

This core rulebook presents the combat and adventuring rules for a flexible, genre-independent roleplaying system. It covers combat actions, movement, attacks, defenses, damage, healing, environmental hazards, vehicles, chases, and other challenges encountered during play. The revised sixth-edition rules include options for customizing encounters and campaigns, along with examples of weapons, powers, gadgets, spells, vehicles, and other game elements. It is used alongside the companion character-creation volume.

Jugadores
0
Complejidad
3,5 / 5
Suplemento (reglas/opciones para mejorar la partida)Basado en puntos (asigna puntos para obtener habilidades, poderes, etc.)Basado en habilidades (comprar o adquirir habilidades)Basado en atributos/estadísticas (STR, CON, PER, etc.)

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.