Influence

2013 · Juego de cartas

Influence

Players compete for Power by using military, political, and economic Influence to conquer and control Castles. Each round, they secretly assign Influence cards to contested Castles, then reveal them in the order shown by the setup. Conquering a Castle earns Power, while maintaining control provides additional points and influence over adjacent Castles. Players use identical faction decks to alter the board, rearrange their cards, delay their position in turn order, and sabotage neighboring strongholds. After six rounds, the player or team with the most cumulative Power wins.

Jugadores
2–6 mejor con 5
Duración
20–60 min
Edad
10+
Complejidad
1,5 / 5
Imprimir y jugarMedievalTablero modularJuego en equipoMayoría/Influencia de área

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