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2014 · Juego de cartas

Lunte

Players build a growing fuse by adding cards with different values, then choose when to trigger an explosion with a bomb card and collect the fuse cards in play. Waiting can increase the score, but allows opponents to play defuse cards that shorten the fuse and remove cards, or claim the defuse cards with their own bomb. A time bomb is shuffled into the deck and ends the game when drawn, as does playing the final bomb. Players score their collected cards and lose points for fuse cards left in hand; the highest-scoring bomb thrower wins.

Jugadores
3–6 mejor con 4
Duración
15–20 min
Edad
8+
Complejidad
1 / 5
7,5 en LudoyaHumorTiempo realArriesgarseMemoria

En las mesas de Ludoya

Todas las estadísticas en Ludoya
16
Partidas registradas
26
Jugadores
16m 55s
Partida media
1
En colecciones

7,5/10

de 1 reseña en Ludoya

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.