Mage: The Awakening

2005 · Reglas básicas (lo mínimo necesario para jugar)

Mage: The Awakening

In the modern occult world, a rare few mortals remember their lost birthright: the power of magic. Players create awakened sorcerers, choose their magical paths and orders, and pursue their own kingdoms and mysteries while uncovering the secrets of the World of Darkness. A flexible magic system allows characters to cast nearly any spell imaginable. The book includes rules and setting details for storytelling in the occult world, along with a fully developed Boston setting. Play requires the World of Darkness rulebook.

Jugadores
0
Complejidad
4 / 5
Basado en la raza (la raza/especie del jugador afecta la jugabilidad)Basado en atributos/estadísticas (STR, CON, PER, etc.)Conjunto de dados (lanza múltiples dados contra un objetivo)

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