Magi-Nation Duel

2000 · Fantasía

Magi-Nation Duel

Players take the roles of Magi who siphon power to summon and command Dream Creatures in card-based battles. Instead of dedicated resource cards, players generate magical power by tapping their Magi or sacrificing their creatures to pay for attacks and card plays, forcing trade-offs between board presence and burst options. Decks contain creature cards, spells and technique effects; rounds resolve through combat and resource management as players balance maintaining forces with fueling larger plays. Starter sets include required counters, a six-sided die, reference aids and a play mat for organized play.

Jugadores
2–4 mejor con 2
Duración
60 min
Edad
10+
Complejidad
2,7 / 5
Juego de cartasComponentes coleccionablesPoderes variables de los jugadoresGestión de la manoEliminación de jugadores

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.