Man & Machine: Cyberware

1999 · Suplemento (reglas/opciones para mejorar la partida)

Man & Machine: Cyberware

Cyberware can increase speed, enhance strength, sharpen reflexes, and replace organs with machinery. Implants include computer systems, subdermal armor, integrated weapons, and devices for interfacing with machines, but excessive augmentation can turn a person into a cyberzombie. This sourcebook expands the cybernetic gear available in Shadowrun, Third Edition, with advanced rules for implantation, surgery, healing, and damage. It includes more than 200 pieces of gear, along with biotechnology, chemistry, nanotechnology, and the core rules for cyberware, nanoware, and bioware.

Jugadores
0
Complejidad
3,4 / 5
Basado en atributos/estadísticas (STR, CON, PER, etc.)Dados (principalmente d6)Basado en puntos (asigna puntos para obtener habilidades, poderes, etc.)

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.