Njarda 4

1998 · Escenario / Aventura / Módulo

Njarda 4

The player characters are sent to the city of Gmel by Governor Amadjen to eliminate its governor, who is considered the root of the region’s problems. After uncovering a murder, capturing a notorious pirate, and possibly recovering an important document, they are offered money and honors for completing the mission—or threatened with accusations of treason if they refuse.

Jugadores
0
Basado en la raza (la raza/especie del jugador afecta la jugabilidad)Basado en clases (Piloto, Mago, Científico, etc.)Dados (varios)

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.