Prime Time

2015 · Económico

Prime Time

Los jugadores dirigen cadenas de televisión rivales, adquiriendo programas y contratando guionistas, productores y actores para montar parrillas que atraigan espectadores y generen ingresos por publicidad. La partida se desarrolla en seis rondas repartidas en dos temporadas; cada ronda incluye una fase de desarrollo de acciones, una fase de emisión para fijar horarios y apuntar a públicos demográficos, y una fase de ingresos. La puntuación de los premios se produce en las rondas tres y seis. Los jugadores pujan por programas, ajustan el talento y organizan las franjas horarias para maximizar la audiencia y los ingresos, y luego convierten el dinero en puntos de victoria al final de la ronda final.

Jugadores
2–4 mejor con 3
Duración
90–120 min
Edad
13+
Complejidad
3,4 / 5
9,7 en Ludoyadesde 25,00 €Tema de películas / televisión / radioGestión de la manoMayoría/Influencia de áreaSubasta / Puja

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12
Partidas registradas
10
Jugadores
1h 30m
Partida media
5
En colecciones

9,7/10

de 3 reseñas en Ludoya

  • Evan10,0

    In this game, players bid for show and people cards to add to their tv schedule board. You score points and money based on how many cubes you can take from the box corresponding to the day of the week that matches cube pictures on cards you assigned. Cubes are limited, and are given out based on who has the most star points, in turn order. Star points are acquired through taking cards that have tiny icons of stars on them, or by combining a show card that lasts more than 1 turn with one or more person cards that have a matching symbol. This means that in order to tell how many cubes you will be able to get, you need to carefully examine the tiny icons other players have assigned to their various day slots, and then math out who is likely to take which color of cubes first so as to best screw other players out of being able to take cubes. There is an action spot for taking starting player, but it costs you money, and then each player who takes the starting player after you will go before you, so it's essentially worthless. The game features many useless mechanisms. For example, shows that only run for one round can't have people cards assigned to them, Therefor they will only have the stars printed on the card itself, if any, meaning that all the cubes will be gone before they get to select one. There are tokens given to players who manage to run one of each symbol at the same time, which don't do much and are nearly impossible to get out because any show that doesn't get a cube each round gets discarded. There are also rewards for players who took a lot of cubes of certain colors, so the rich get richer. There are also a number of action slots on the board, all but one of which are nearly useless. The game also doesn't come with nearly enough money tokens, so be prepared to bring in some outside tokens. :nostar: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

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