Die Macher

1986 · Política

Die Macher

Los jugadores gestionan partidos políticos nacionales que compiten en siete elecciones regionales consecutivas por toda Alemania. En cada turno, los jugadores asignan recursos limitados para hacer campaña, comprar influencia en los medios, captar afiliados y ajustar los programas de sus partidos para conseguir distintos tipos de puntos de victoria. Las regiones varían en tamaño y valor, por lo que ganar elecciones locales otorga puntos específicos de cada región; controlar los medios en una región concede puntos adicionales; el crecimiento de la afiliación proporciona puntos continuos; y algunas ediciones otorgan puntos por adaptar los programas a la opinión pública nacional. La partida pone el énfasis en la planificación a largo plazo a lo largo de varias elecciones, la gestión de recursos y el uso táctico de los medios y la afiliación para maximizar la puntuación final.

Jugadores
3–5 mejor con 5
Duración
240 min
Edad
14+
Complejidad
4,3 / 5
7,7 en Ludoyadesde 53,96 €EconómicoNegociaciónLanzamiento de dadosMayoría/Influencia de áreaGestión de la mano

En las mesas de Ludoya

Todas las estadísticas en Ludoya
40
Partidas registradas
85
Jugadores
3h 51m
Partida media
40
En colecciones
10
En listas de deseos

7,7/10

de 17 reseñas en Ludoya

  • Floro8,0

    Muy duro, todo encaja perfectamente. Una obra de arte

    Primeras impresiones · 1 partida

  • andycted8,8

    Second game in and this is probably the best example of what modern tastes can't tolerate - great example of the nascent German mechanisms, still untouched by elegance, seasoned with relentless interference and interaction. The game does need a good understanding to be able to play the delicate balance of kicking down the right player or game aspect: the game itself doesn't do it at all ! It's all great but really needs for the player to step up their bash the leader management. The typical German today has a catch-up mechanism, a way to end the game without being eliminated and no way to interfere with other players choices, except than to make "better" ones. This is all the opposite. You can kill a player, but is it the right one to kill ? Or should you join him in a Koalition ? What if that opinion poll is extremely bad for you and you completely lose that region ? Should I really pay that amount of money ? Or should I have had invested more in the Media ? That's very swingy, yep. Not everybody cup of tea for sure, and the final experience is probably akin to John Company (Old) Just played one game, 4 newbies. Took 4h plus a 30 minutes explanation. Next game would probably end in 3.5h. Excellent classic - needs repeated plays. Opinion polls are swingy, and that's why you need money to control them !

    Primeras impresiones · 2 partidas

  • Chris Davidson10,0

    Shockingly fun and enjoyable for such a dull-sounding theme. After a single play (and with several rules misplayed), I can tell this is my #1 game. I feel its depth and complexity, the rich and daunting engineering marvel... I could continue in hyperbole, but these words will not aid you. Pro: A true gamer's game, requiring thought and forethought. While it is LONG, the time flies by and never drags. Shorter version available. Con: Opinion polls are very powerful, perhaps too much so; perhaps there is a variant to mitigate this? May be longer than you like, so plan ahead for this one. Don't make it the last game of the night. Complex play mechanics require at least one throw-away game unless playing with veterans. If you are all new to the game, re-read the rules carefully before AND AFTER playing. There's a lot going on. Bottom line: Long, yes. Complex, yes. Is it worth the trouble? Definitely YES. With the right group, Die Macher is a game that will become the centerpiece of your game nights. (This information based on the Valley Games version)

    Primeras impresiones · 2 partidas

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