WitchCraft

1999 · Reglas básicas (lo mínimo necesario para jugar)

WitchCraft

Players take on roles of the Gifted—individuals with magical, psychic, or supernatural abilities—whose actions shape a world on the brink of upheaval. Character creation covers a range of types from powerful occult practitioners to ordinary people and hybrids, with stats and abilities governed by a unified rule system usable across eras. Play centers on investigation, interpersonal conflict, and the use of four core Metaphysical Arts: invocations, divination, necromancy, and divine inspiration, while factions and associations provide political and ideological frameworks. The book also details spirits, undead, and other supernatural threats to support campaign and encounter design.

Jugadores
0
Complejidad
3 / 5
Basado en atributos/estadísticas (STR, CON, PER, etc.)Basado en puntos (asigna puntos para obtener habilidades, poderes, etc.)Basado en habilidades (comprar o adquirir habilidades)

En las mesas de Ludoya

Todas las estadísticas en Ludoya
1
Partidas registradas
1
Jugadores
4h
Partida media
2
En colecciones

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