Wraith: The Oblivion

1996 · Reglas básicas (lo mínimo necesario para jugar)

Wraith: The Oblivion

Players take the roles of recently dead souls trapped between life and the Afterlife, struggling with unfinished emotions, personal obsessions, and the pull of oblivion. Play centers on collaborative storytelling: players define characters’ passions and fetters, manage a two-sided psyche of will and self, and confront both internal spectres and external antagonists called Spectres and the Tempers. Scenes resolve through dice pools and story-based consequences as characters pursue goals, resist their Shadow, and negotiate with otherworldly powers. The game emphasizes mood, moral conflict, and long-term character decline as players explore themes of attachment, loss, and the choice to hold on or let go.

Jugadores
0
Complejidad
3 / 5
Ambientación de campaña (mundo del juego)Basado en la raza (la raza/especie del jugador afecta la jugabilidad)Basado en atributos/estadísticas (STR, CON, PER, etc.)Conjunto de dados (lanza múltiples dados contra un objetivo)

En las mesas de Ludoya

Todas las estadísticas en Ludoya
3
En colecciones

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