Eclipse: Second Dawn for the Galaxy

2020 · Sotapeli

Eclipse: Second Dawn for the Galaxy

Players command an interstellar civilization competing against rivals for dominance through exploration, research, construction, diplomacy, and warfare. On each turn, players reveal and explore new star systems, invest in technology, expand their economy, and design and deploy ships to contest territory or engage in combat. Multiple strategic paths exist—military conquest, technological advancement, economic expansion, and diplomatic maneuvering—and success depends on adapting to the strengths and weaknesses of one's species and the actions of other civilizations. This edition presents updated components and refined rules while retaining core mechanics of exploration, research, shipbuilding, and area control.

Pelaajat
2–6 paras 5
Peliaika
60–200 min
Ikä
14+
Monimutkaisuus
3,7 / 5
8,3 Ludoyassaalkaen 159,00 €TieteisTutkimusNopanheittoKuusikulmainen ruudukkoModulaarinen pelilauta

Ludoyan pöydissä

Kaikki tilastot Ludoyassa
457
Kirjatut pelisessiot
790
Pelaajat
3h 24m
Keskimääräinen peliaika
194
Kokoelmissa
58
Toivelistoilla

8,3/10

103 Ludoya-arvostelun perusteella

  • Владимир Андреевич10,0

    Большая 4Х стратегия. Сетинг Ski-Fi. Игроки возглавляют ассиметричную фракцию и добывают ПО по достижениям и за проводимые бои. Но больше всего за строительство дорогих сооружений. Красивая интересная и многообразная игра. Особенно качественно выполнены личные планшеты-игронайзеры игроков - они одновременно и хранят все игровые элементы каждого игрока, и ведут учёт. Веселье 5/5 · Взаимодействие 5/5 · Привлекательность 5/5 · Оригинальность 5/5 · Реиграбельность 5/5 · Доступность 5/5

    Ensivaikutelma · 1 pelisessio

  • Mestremuten9,0

    Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    Pelannut 3 kertaa

  • Toni Cutillas10,0

    - Base -

    Ensivaikutelma · 1 pelisessio

Lue arvostelut ja arvioi

Sääntökysymykset

Ludoyan sääntöapurin vastaukset sääntökirjasta.

Can I move my ship through a sector that contains enemy ships?

Yes — ships can pass through sectors with enemy ships only if they are not pinned; during each Move Activation each opponent ship in a sector pins one of your ships (of your choice), and pinned ships cannot move from a sector containing opponent ships (see p.13).

How does retreating in combat work — where can I retreat to and when are retreating ships safe?

To Retreat, move your ships to the edge of a neighboring sector that has a Wormhole Connection and that contains one of your Influence/controlled ships (players with Wormhole Generator have expanded options); retreating ships cannot Attack or be Attacked once they complete their retreat on their next Ship Activation, but they remain eligible to be targeted until they’ve actually moved (see p.19).

When do I pay Civilization Upkeep and what happens if I can't pay?

You pay during the Upkeep Phase after activating Colony Ships and collecting Income; if you cannot pay you must Trade or Abandon Sectors until you can pay, and if you still cannot pay you are eliminated from the game (see p.24).

How do Research discounts and minimum costs work — can discounts make a tech free?

Each tech you have in a category gives a discount on further techs in that category, but every tech has a printed minimum Science cost that discounts cannot reduce below, so a tech cannot be made cheaper than its minimum (see p.10).

What happens to Discovery Tiles when I Explore versus during Combat?

When Exploring you may place a discovered sector and immediately take its Discovery Tile only if the sector is undefended (no Ancients); Discovery Tiles from sectors containing Ancients are only awarded during the Combat Phase, and when you take a tile during Explore you must reveal it and choose its side before the activation ends (see p.9); during Combat Phase unresolved Discovery Tiles in sectors with your ships are claimed as part of the Combat cleanup (see p.21).

When do I claim a sector after winning a battle — do I place an Influence disc immediately and gain its resources?

Control changes are handled during the Combat Phase cleanup: after battles are resolved you may remove the controlling player's Influence disc and place it on their Influence Track, then move Influence discs from your Influence Track to any sector where you have a ship and no disc; resource/production effects happen during the Upkeep/Production steps later (see pp.18 and 21).

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