
2016 · Sivilisaatio
SeaFall
Players command a recovering mainland empire in an age of renewed seafaring, sending ships to discover and map a puzzle-like archipelago. Expeditions explore and reveal islands, establish trade routes, develop settlements, and launch raids or naval combats against rivals and local forces. The campaign-style game evolves over multiple sessions: decisions, events and grudges are recorded and future setups change according to previous outcomes. Play emphasizes exploration, resource management, fleet movement and asymmetric objectives across a persistent, branching narrative.
- Pelaajat
- 3–5 paras 4
- Peliaika
- 120–180 min
- Ikä
- 14+
- Monimutkaisuus
- 3,8 / 5
Tietoa pelistä
- Suunnittelu
- Publisher
Mistä ostaa
Kauppojen hinnat ja käytetyt kappaleet, tarkistettu päivittäin.
- LudifolieVarastossa58.5 €
- Mono de JuegosLoppu varastosta30.95 €
- Juegos de la Mesa RedondaLoppu varastosta34.38 €
- Games EmpireVarastossa74.99 $
- PlayoteketTarkista saatavuus649 kr
- ZacatrusLoppu varastosta72 €
Ludoyan pöydissä
Kaikki tilastot Ludoyassa- 108
- Kirjatut pelisessiot
- 50
- Pelaajat
- 2h 49m
- Keskimääräinen peliaika
- 48
- Kokoelmissa
- 3
- Toivelistoilla
4,5/10
13 Ludoya-arvostelun perusteella
Evan3,5 Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment
Leo8,0 Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.
We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.
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Pelaa peliä SeaFall Ludoyalla
- Pidä se kokoelmassasiPidä kirjaa kappaleestasi ja sen laajennuksista, lainaa sitä ystäville tai lisää se toivelistallesi ja saat tiedon, kun hinta laskee.Lisää se kokoelmaasi
- Kirjaa jokainen pelisessioPisteet, voittajat, ajastimet ja kuvat, sitten tilastosi: voittoprosentti, suosikkipelaajamäärä, paras tulos.Kirjaa pelisessio
- Pisteet ilman paperiaKäytä yhteisön pistelomakkeita ja peliapureita ja anna Ludoyan laskea pisteet.Etsi pistelomakkeita
- Löydä pelikavereitaKerhot, peli-illat ja tapahtumat lähelläsi, joissa tätä peliä pelataan.Katso tapahtumat
Pelin tiedot (pelaajat, peliaika, ikä, tekijät) lähteestä BoardGameGeek.