7th Sea Compendium

2000 · Règles alternatives (règles de base variantes)

7th Sea Compendium

This compilation updates and expands the rules and setting of a world of swordsmen, swashbucklers, pirates, and musketeers. It includes revised history, information on Secret Societies, Objectionism and the Inquisition, and further details on the mysterious Syrneth, including rules for creating artifacts. The book also provides a ship-building system, a quick-start Hero creation guide, compiled character abilities, and illustrated Lærdom runes. It serves as an introduction for new players and collects material from the second printing for experienced groups.

Joueurs
0
Complexité
2,7 / 5
Basé sur des points (attribuez des points pour obtenir des compétences, pouvoirs, etc.)Lancer et conserver (4k2 signifie lancer 4 et en conserver 2)

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