Creating New Class Options

2015 · Supplément (règles/options pour améliorer la partie)

Creating New Class Options

A guide to designing custom class options for campaigns that need archetypes or character abilities beyond the existing material. It explains how to modify classes by replacing or adding class features, using established mechanics and other classes as models. The process emphasizes careful design, playtesting, and revision to maintain balance and create distinctive character choices.

Joueurs
0
Basé sur des classes (Pilote, Mage, Scientifique, etc.)Dés (principalement d20)Basé sur les attributs/statistiques (STR, CON, PER, etc.)

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