Das Amulett

2001 · Fantasy

Das Amulett

Players collect jewels to complete their amulet, winning with seven different colors or eight jewels of any kind. Each turn, spell cards are auctioned using a shared supply of energy stones. The winning bid remains on the card, determining how long its resource production and special ability stay in play, while stones are gradually returned for later auctions. Spells produce four types of metal, which players use to bid for jewels on the main board. Managing energy stones, metals, spells, and jewel colors is central to completing the amulet first.

Joueurs
3–6 idéal à 4
Temps de jeu
60 min
Âge
12+
Complexité
2,6 / 5
6 sur LudoyaCollection d'ensemblesPouvoirs variables des joueursEnchères / Offres

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6,0/10

sur 1 avis Ludoya

  • Garfield6,0

    43 It doesn't feel like I'm using spells. But I liked it, it's an easy game, good for boardgame beginners. I highly recommend to let the players choose the 2 start-spells from 4-6 cards. Otherwise it can happen that a player starts with a really good one and the other ones with some useless stuff. [c] Theme: ★☆☆☆☆ <!-- size 7]Not really --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★★★★☆ <!-- size 7]Auction, cards --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★☆☆ <!-- size 7]What card you can get etc. --> Strategy: ★★☆☆☆ <!-- size 7]Not much --> Components: ★★★☆☆ <!-- size 7]Good --> Play duration: <!-- size 7]only play tested --> Easy to teach: ★★★★☆ <!-- size 7]Should be very easy --> Rules quality: ★★★★★ <!-- size 7]Perfect --> Setup time: ★★★★☆ <!-- size 7]Very fast --> No downtime: ★★★★★ <!-- size 7]Almost no downtime --> Replay value: ★★☆☆☆ <!-- size 7]Random spell cards --> [/c]

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