Magi-Nation Duel

2000 · Fantasy

Magi-Nation Duel

Players take the roles of Magi who siphon power to summon and command Dream Creatures in card-based battles. Instead of dedicated resource cards, players generate magical power by tapping their Magi or sacrificing their creatures to pay for attacks and card plays, forcing trade-offs between board presence and burst options. Decks contain creature cards, spells and technique effects; rounds resolve through combat and resource management as players balance maintaining forces with fueling larger plays. Starter sets include required counters, a six-sided die, reference aids and a play mat for organized play.

Joueurs
2–4 idéal à 2
Temps de jeu
60 min
Âge
10+
Complexité
2,7 / 5
Jeu de cartesComposants à collectionnerPouvoirs variables des joueursGestion de la mainÉlimination de joueurs

Données du jeu (joueurs, durée, âge, crédits) issues de BoardGameGeek.