Day One

2017 · Scénario / Aventure / Module

Day One

The Possibility War begins as maelstrom bridges appear around the world and the High Lords launch their invasion. Players portray ordinary people caught in the opening chaos, facing unfamiliar threats and events beyond their control. Seven linked adventures span ten sessions across locations worldwide. Pre-generated characters support immediate play as each protagonist reaches a Moment of Crisis and begins the transformation into a Storm Knight. The book also includes new threats, vehicles, and guidance for Game Masters.

Joueurs
0
Cartes (spécialisées)Basé sur les compétences (acheter ou acquérir des compétences)Dés (divers)

Données du jeu (joueurs, durée, âge, crédits) issues de BoardGameGeek.