Ghost Towns

1998 · Supplément (règles/options pour améliorer la partie)

Ghost Towns

This roleplaying supplement expands Werewolf: The Wild West with information on ghost-haunted locations and the restless dead beyond the Shroud. It details five individual ghost towns, provides rules for creating new ones, and offers guidance for incorporating ghosts into a chronicle. Storytellers also receive story arcs, chronicle foundations, and advice for developing conflicts between Garou and wraiths, while supporting crossover play with Wraith.

Joueurs
0
Scénario / Aventure / ModuleArbre de progression (compétences, professions, pouvoirs magiques, etc.)Dés (principalement d10)Basé sur les attributs/statistiques (STR, CON, PER, etc.)

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