Grand Mastermind

1974 · Déduction

Grand Mastermind

Players attempt to deduce a hidden sequence of four elements, where each element combines a color and a shape drawn from five colors and five shapes. On each turn players submit a guess of the four color-shape pairs and receive feedback pegs: black for an exact match in the correct position, blue for a partially correct element, and white for a correct color-shape pair in the wrong position. The game proceeds over successive guesses with players using the feedback to narrow possibilities and logically deduce the secret code. Variants swap one shape for another (for example, star vs. circle) and packaging differs between editions.

Joueurs
2
Temps de jeu
10 min
Âge
8+
Complexité
2,8 / 5
5 sur LudoyaCasse-tête

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10
Parties enregistrées
1
Joueurs
3
Dans des collections

5,0/10

sur 3 avis Ludoya

  • Chipsmith5,9

    Played this a lot in college. Much more of a challenge then regular mastermind.

  • Tom4,1

    My favorite of them all, but still too easy.

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