GURPS Spirits

2001 · Supplément (règles/options pour améliorer la partie)

GURPS Spirits

This roleplaying supplement explores the spirit realm and its inhabitants, including angels, demons, djinn, dryads, ghosts, loas, manitou, rakshasas, and other beings drawn from traditions around the world. It provides campaign guidance for characters who see, serve, use, or oppose spirits, along with expanded ritual magic rules for spirit-mediated spellcasting. The material supports horror campaigns as well as historical fantasy, modern supernatural adventures, and science fiction.

Joueurs
0
Basé sur les attributs/statistiques (STR, CON, PER, etc.)Basé sur les compétences (acheter ou acquérir des compétences)Basé sur des hexagones (utilise un terrain hexagonal pour déplacement/combat)

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