Iron Age

2007 · Supplément (règles/options pour améliorer la partie)

Iron Age

This roleplaying supplement explores the darker 1980s and 1990s era of superhero comics for Mutants & Masterminds. It provides an overview of the period, guidance for creating and running Iron Age characters and campaigns, ten hero archetypes, and eight villain archetypes with adventure hooks. The book also expands the Freedom City setting with corrupt officials, vigilante groups, criminal organizations, and new threats. The included adventure, Bad Medicine, sends heroes against drug dealers, the Mob, sinister corporations, and the menace of RIOT.

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Cadre de campagne (univers de jeu)Basé sur les compétences (acheter ou acquérir des compétences)Basé sur les attributs/statistiques (STR, CON, PER, etc.)Dés (principalement d20)

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