Kult - Guida dell'Invocatore

2011 · Supplément (règles/options pour améliorer la partie)

Kult - Guida dell'Invocatore

An expansion for the Kult role-playing game system focused on the world of magic and the Seven Occult Sciences. It explores a false reality created by the Demiurge and maintained by the Archons, where awakened characters pursue magic at the cost of their sanity and humanity. The book introduces eleven new Archetypes, additional abilities and artifacts, and rules for developing spells. It details the magical Doctrines of Passion, Dreams, Madness, Death, Time, and Space, along with the occult disciplines of Kabbalah, Alchemy, Astrology, Numerology, Symbolism, Tarot, and Voodoo.

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