Kuna Yala

2017 · Animaux

Kuna Yala

Players build a personal tableau representing a school of fish by placing tiles adjacency-wise on a shared layout that begins with a coral starter in front of each player. On a turn, a player selects two of the four face-up cards from four draw stacks, then places one into their own school and one into an opponent’s school before replenishing the face-up cards. Cards include fish of different colors, coral, octopus, and shark, each with placement rules that affect adjacency and scoring. The game ends when three draw stacks are exhausted. Scoring awards points for fish of a player’s color (including those in opponents’ schools), octopuses, a majority bonus for having most of one’s color in one’s own school, and a shark majority bonus; highest total wins, with total fish as the tiebreaker.

Joueurs
2–4 idéal à 4
Temps de jeu
20 min
Âge
8+
Jeu pour enfantsMajorité / Influence de zoneCollection d'ensembles

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