Level 7 [Invasion]

2014 · Science-fiction

Level 7 [Invasion]

Level 7 [Invasion] is a board game for 3–5 players. It plays in 120–240 minutes and is meant for ages 14 and up. Ludoya players call it best with 5. It is rated 4,6 out of 10 by 1 Ludoya reviewers. The cheapest copy in stock is 39,91 € (France).

In 2020, Earth is caught between the invading Hydra and the Ghin, an alien race hunted to the brink of extinction. As governments collapse and cities come under attack, humanity forms desperate coalitions to resist the invasion. Players manage global resources and coordinate military responses while confronting hysteria, famine, and population loss. The game is semi-cooperative: coalitions work together to survive long enough for Dr. Cronos to develop the advanced weapons needed to defeat the Hydra, though individual goals may still conflict.

Joueurs
3–5 idéal à 5
Temps de jeu
120–240 min
Âge
14+
Complexité
3,2 / 5
4,6 sur Ludoyaà partir de 39,91 €Lancer de désJeu coopératifMajorité / Influence de zone

À propos du jeu

Illustration

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Prix des boutiques et exemplaires d'occasion, vérifiés chaque jour.

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Prix le plus bas, 12 derniers mois41,05 € – 41,05 €

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1
Parties enregistrées
1
Joueurs
1
Dans des collections

4,6/10

sur 1 avis Ludoya

  • Evan4,6

    This is a really fun dudes on the map meets pandemic game. The idea is that each player controls a country, and alien ships invade and drop troops, which pop like pandemic out, spreading invaders across the board. Players need to work together, trading resources, assisting with troop support, and walk the alien-turned-traitor-to-his-people scientist around the map completing his super weapon project to stop the invasion thereby letting the players win. We had a fantastic time with the game. It was hard, but due to some part luck and some part smart plays we won. Here's the strange thing. Although everyone had a great time, we sort of felt like we had seen what this game had to offer in just one play. Everyone felt satisfied, but nobody including myself thought they would feel like playing it again in the future. Interesting, I don't think I've ever encountered a game like that. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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