Modern Adventures

2014 · Supplément (règles/options pour améliorer la partie)

Modern Adventures

A supplement for Pathfinder Roleplaying Game campaigns set in the 21st century, combining modern technology with fantasy and science-fiction themes. It updates existing classes and races and introduces six new classes with 20 archetypes, along with new skills, feats, spells, afflictions, weapons, equipment, and vehicles. The book includes two campaign settings and sample adventures: one about Norse realms colliding with modern Earth and the return of magic, and another portraying a dystopian near-future dominated by corrupt corporations. It also provides guidance and illustrated material for running modern-setting campaigns.

Joueurs
0
Cadre de campagne (univers de jeu)Règles alternatives (règles de base variantes)Dés (principalement d20)Basé sur les attributs/statistiques (STR, CON, PER, etc.)Basé sur les compétences (acheter ou acquérir des compétences)

Données du jeu (joueurs, durée, âge, crédits) issues de BoardGameGeek.