Six Spells: Alchemists

2020 · Supplément (règles/options pour améliorer la partie)

Six Spells: Alchemists

This fantasy role-playing supplement presents six spells for alchemists and other magic users who transform one type of substance into another. The spells are designed for games based on early basic fantasy rules, including Labyrinth Lord and Mutant Future, and can be adapted to other systems. Some effects are powerful but require significant time or expense, while others may influence the design of a campaign setting.

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Basé sur les attributs/statistiques (STR, CON, PER, etc.)Basé sur des classes (Pilote, Mage, Scientifique, etc.)Dés (principalement d20)

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