The Thieves' Arm

2002 · Scénario / Aventure / Module

The Thieves' Arm

Dragon Pass is under Imperial occupation, and rebellion draws on bandits, outlaws, renegades, and other criminals. Heroes must unite these disparate groups while facing Lunar armies, dangerous magic, and an imperial magistrate whose private forces seem to anticipate every move. This supplement provides criminal groups, keywords, cults, characters, original scenarios, and the secrets of the thief god Lanbril for Hero Wars and HeroQuest. An optional story arc follows the rebellion from battles in the Tarsh Exiles through adventures and heroquests to a climactic mob war in Furthest.

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Supplément (règles/options pour améliorer la partie)Cadre de campagne (univers de jeu)Dés (principalement d20)Basé sur des points (attribuez des points pour obtenir des compétences, pouvoirs, etc.)

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