To Kill a Lie

2009 · Scénario / Aventure / Module

To Kill a Lie

This scenario follows an Eldritch Society team of three Tagers and a Sorcerer investigating what appears to be a conspiracy by the Church of All, a faction of the Esoteric Order of Dagon. The investigation reveals an unlikely alliance between a human sorcerer, his lover, and a Shoggoth Lord, who use monstrous methods to defend humanity from the Esoteric Order of Dagon, the Children of Chaos, and even the investigators themselves. As the conspiracy unfolds, the team must resolve the situation before the Children of Chaos intervene. The scenario explores transhumanism and the changing nature of humanity, forcing the investigators to question what they are defending and what it means to be human. It requires the CthulhuTech Corebook, Vade Mecum, and ten-sided dice.

Joueurs
0
Basé sur les compétences (acheter ou acquérir des compétences)Basé sur des classes (Pilote, Mage, Scientifique, etc.)Basé sur la race (la race/espèce du joueur affecte la jouabilité)

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