Carolus Magnus

2000 · Abstract Strategy

Carolus Magnus

Players place small wooden mercenary blocks onto hexagonal land tiles arranged in a circle to vie for influence over different mercenary types and territories. When a player holds a majority of control markers on a land tile they may build a tower there; towers act as persistent control markers and contribute to victory. Adjacent lands controlled by the same player merge into larger territories that are harder for opponents to wrest away. The game ends when a player has placed a set number of towers or when the map is reduced to three or fewer land masses, at which point the player with the most towers wins.

Players
2–4 best 3
Playing time
60 min
Age
12+
Complexity
2.6 / 5
6.6 on LudoyaMedievalTerritory BuildingDice RollingTrack MovementHand Management

About the game

On Ludoya's tables

Full stats in Ludoya
48
Plays logged
49
Players
1h 1m
Average play
22
In collections
1
On wishlists

6.6/10

from 20 Ludoya reviews

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • andycted8.0

    Way heavier than it looks decisionwise

    First impressions · 2 plays

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.