Granada

2009 · Renaissance

Granada

Players develop a medieval city at the foot of the Sierra Nevada by acquiring two-sided building tiles and arranging them into a personal layout with moats. On a turn, a player buys a tile from the market, takes money, or performs a remodel to place a stored tile; buying for exact cost grants an extra action. Building types have dynamic value: each type’s worth equals the total number of that type in all players’ cities multiplied by a round-dependent factor. Three scoring rounds award points to the top players for each building type, with ties broken by the highest-valued tile. Moats score separately for longest continuous enclosure.

Players
2–6 best 3
Playing time
45–60 min
Age
8+
Complexity
2.2 / 5
7 on LudoyaCity BuildingSet CollectionTile PlacementCommodity Speculation

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Full stats in Ludoya
8
Plays logged
15
Players
1h 16m
Average play
6
In collections

7.0/10

from 4 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.