Ex Libris

2017 · Fantasy

Ex Libris

Build a private collection of rare tomes in a bustling gnomish village and compete to impress the Mayor’s inspector. Players send assistants to acquire books from limited spawns, then place them on shelves to meet scoring criteria: alphabetical order, shelf stability, variety, and banned-book restrictions. Action choices and timing are important as sources appear and opponents race for the same items, and location-based special powers shift as the game progresses. Planning, tile placement, and resource management determine who best organizes their library by the end of the week.

Giocatori
1–4 ideale in 3
Tempo di gioco
45 min
Età
10+
Complessità
2,5 / 5
8,4 su Ludoyada 39,27 €Gioco di carteGestione della ManoPiazzamento lavoratoriPosizionamento Tessere

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157
Partite registrate
213
Giocatori
1h 9m
Partita media
62
Nelle ludoteche
16
Nelle liste dei desideri
1
Preordinato

8,4/10

da 37 recensioni Ludoya

  • Evan10,0

    In this game, you are placing your three workers on action spots with the goal of drawing and placing cards into your tableau, so that the cards wind up in letter order with same letter ties broken by printed number order. Your goal is to have an even amount of symbols in your tableau because you score for whichever symbol you wind up with the least of. One symbol is also a secret bonus point category for each player and one is assigned as a publicly known negative point category. Each player gets a different special power. Many seem interesting, others seem underpowered, in particular any ability that doesn't come with inherent card draw as part of it's effect. Effects that draw you more than a single card without needing some card expenditure are rare if they even exist at all, so if your hand gets depleted and you don't have a player power that nets free cards, it seems like you are playing from a major disadvantage. Certain action spot effects also cause opponents to lose cards from their hands, which barely bothers the card-rich powered players, but seemed to cripple other players. The worker placement action spots are randomly drawn from a deck of tiles each round, which makes meaningful planning between rounds nearly irrelevant. Some of the action spots also heavily benefit from being early in turn order. For example, in our game a player who gets a free card draw when someone places next to him took the first spot in an action tile which gives cards to each player who places into the hall each time any player uses the tile. Component wise, each action tile comes with a block of nearly illegible text which describes the action on the tile. This adds a lot of time to the game checking and rechecking what the action spots do. The book cards are laid out so it's reasonably easy to see what symbols people have. However, in addition to the colors each book also has letters and numbers that describe the position it needs to be in relationship to the other cards in the tableau for it to qualify for scoring. The letters are somewhat visible. The numbers are impossible to see from across the table. Overall, this is a mediocre set collection game with lots of extra randomness thrown in, poor components and uncomfortably balanced player powers. I hope to not play this again. :nostar: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

  • Garfield10,0

    3 I really like this game. The theme is great, the gameplay is easy and interesting. [c] Theme: :star::star::star::star::nostar: <!-- size 7]Very good --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Very good amount of choices --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Good --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Sometimes, it's usually your choice --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Plan your library --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Plays very fast --> Replay value: :star::star::star::star::nostar: <!-- size 7]Random worker place boards, tons of cards --> [/c]

  • Toni Cutillas7,0

    - Base -

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